1   The Game and Some Definitions
     
1.1   The objective of the game is to maximize the value of a player's stock portfolio. The winner is the one who can gain the highest percentage return of his/her stock portfolio at the end of each "contest round".
     
1.2   Each player can pick his/her own stocks at any time during the contest. The player can also make additional buy/sell trades in order to improve the value of one's portfolio.
     
1.3   Each player is assigned an initial "cash balance" equivalent to HK$500,000 for trading.
     
1.4   The contest runs continuously in "contest rounds". The end of the current contest round is announced on our home page. Each contest round usually runs for two (2) months or so, depending on the holidays within the period.
     
1.5   The values of all portfolios are evaluated at the end of each contest round and a winner is determined for that round. Only the values of stocks are considered for the evaluation purpose. Any cash balances are not counted. The winner is the player who has the highest percentage gain at the end of a contest round.
     
1.6   The game is open to all those over 18 years of age, but you must register online before you can participate in the game. Registration is free.
     
1.7   The cash balance and the portfolio are fictitious and only exist for the purpose of the game. The players cannot cash in their cash balance or their portfolio of stocks. In fact, they do not really own any of the stocks in their portfolio. This is only a game!
     
2   Winners and Prizes
     
2.1   This is a free game giving players a chance to show how good they are playing the stock market. No prizes will be awarded.
     
3   Portfolio
     
3.1   Each player's portfolio can hold up to a maximum of 10 stocks listed under HKSE Main Board. GEM, Warrants, and other exotic derivative product are NOT supported at this time.
     
3.2   Buying one stock while selling to make room for the new one is permitted.
     
3.3   The hypothetical portfolio value, at the start of each contest, is HKD $500,000 cash. The standings at anytime are determined by the relative total combined value of securities (see Rule 4.13). Portfolio statistics can be viewed online.
     
3.4   The total cash balance exceeding HKD$500,000 at the end of one contest round will be carried over to the next round. Accounts having less than HKD$500,000 in cash will be topped up to HKD$500,000 for the next contest round.
     
4   Trading and Valuation
     
4.1   Trade entries placed and received online before the cut-off time of 4:00 P.M. HKT of a trade day will be executed on the same day. While trade entries entered after the cut-off time or during non-trade days will be executed on the following trade day. Please note that the system time on our server is used for the determination of the cut-off time and is final.
     
4.2   Execution of a transaction (or trade) requires eTokens. 50 free eTokens are given to each player at sign up. At the start of each contest round, any player having less than 50 eTokens will have one's account top up to 50 eTokens for FREE. Trading will be suspended until more eTokens are available. (see Rule 5.1)
     
4.3  

For non-limit price orders, the buy/sell orders will be executed using the spot prices at processing time as there is no guarantee that orders placed will be executed at the time the orders are placed. The "Best Biding Price" will be used for sell orders. While the "Best Asking Price" will be used for buy orders.

     
4.4   For limit price orders, a buy order will be executed when the spot price is less than or equal to the limit price specified, whereas, a sell order will be executed when the spot price is higher than or equal to the limit price specified.
     
4.5   No trades will be accepted after the cut-off time one trade day before the last trade day in the contest round. This is the "final cut-off time" for the contest round. For example, if May 31 is the last trade day of the contest round and May 30 is also a trade day, the final cut-off time for the contest round would be May 30, 4:00 PM.
     
4.6   Odd lot entries are allowed. Limit price order will be purged from the system after pending for 5 elapsed days. Short sell is NOT allowed.
     
4.7   If there is insufficient cash to cover a buy order, the purchase quantity will be rounded down to the nearest odd lot unit. Outstanding stock purchases will be pending for later execution until more cash is made available by selling some stocks.
     
4.8   Player can make trades or portfolio changes anytime during the contest before the final cut-off time.
     
4.9   Appropriate adjustment will be used to accommodate for stock split/consolidation (there is no guarantee that we will notice the split/consolidation. It is the responsibility of the players to ensure that this is brought to the attention of ZePortal.com Ltd.)
     
4.10   For the purpose of this contest, dividends DO NOT count. If any stock is suspended from trading during the contest, the value of the stock is considered as ZERO until it is being traded again. There is NO commissions charges or stamp duties . Cash balances do NOT earn interest.
     
4.11   Delisted or suspended stock is considered worthless.
     
4.12   At the end of each contest round, all stocks will be "sold" automatically after the value of a portfolio is evaluated. Stocks being suspended for trading will have zero value. Pending trades will be removed from the system.
     
4.13  

The ranking of players is determined by the percentage gain/loss (G) of the palyers' portfolios. The porfolio gain/loss (G) is calculated using the following formula:

G = V/C

where

G is the gain/loss figure to be used for the determination of the winner
C is the initial cash balance at the start of the contest round
V is the value of the stock portfolio at the end of the contest round NOT including the cash balance

     
4.14  

The cumulative number of shares a stock can be traded (both buy and sell) by each player is limited by the actual volume of the stock traded in the SEHK market on the same day. If a player tries to trade more shares than the actual volume, the excess amount will stay pending for execution until a higher trade volume is reached.

Example 1: if the actual volume of the stock 1234 traded in SEHK is 100,000 shares, the total number of shares a player can trade would be 100,000 shares. If the player places an order of 120,000 shares, the excess 20,000 shares will become a pending order until more shares are traded in the SEHK.

Example 2: a player bought 200,000 shares of the stock 2345 and wants to sell the whole lot on the same day. So far, the actual volume traded is 230,000 shares. As a result, the player can only sell 30,000 shares because he had already made a trade of buying 200,000 shares of the same stock.

     
4.15   In cases of discrepencies, the prices obtained and used by the system are final.
     
    Good Luck!
     
Disclaimer: ZePortal.com Ltd. (hereafter ZEPORTAL) reserved the rights to amend the contest rules to handle unforeseen circumstances. ZEPORTAL is not responsible in anyway for errors in stock prices, lost delayed orders, or error execution. ZEPORTAL will settle any disputes at our discretion and ZEPORTAL's decision is absolute and final.
1   遊戲及定義
     
1.1   此遊戲的目標是參賽者能將股票投資組合的價值提至最高。 在每個“比賽回合”結束後, 在其投資組合中取得最高百分比回報的參賽者為優勝者。
     
1.2   .在比賽進行期間, 每位參賽者可以隨時選購任何股票。 參賽者亦可額外買入/沽售股票, 以增加其投資組合的價值。
     
1.3   在比賽開始時, 每位參賽者會有相等如港幣五十萬元 (HK$500,000) 的“現金結餘”, 以作買賣股票之用途。
     
1.4  

比賽分回合持續進行。 比賽回合的結束時間在本網址內公佈。 每個比賽回合通常維持大約兩個月, 視乎其中假期多少而定。

     
1.5   所有投資組合的價值會在每個比賽回合結束後作一次評估, 然後會選出一位優勝者。 只有股票的價值會被用作評估的用途。 任何現金結餘將不會計算在內。 在每個比賽回合內得到最多百分比得益的參賽者為優勝者。
     
1.7   此遊戲歡迎任何十八歲或以上人士參加。 不過, 在參加遊戲前, 你需要登記成為會員, 成為會員是完全免費的。
     
1.8   現金結餘及投資組合為虛構的, 並只作遊戲用途。 參賽者不能兌現金結餘及投資組合之股票。 事實上, 參賽者並不真正擁有任何投資組合之股票。 這只不過是一個遊戲!
     
2   得勝者與獎品
     
2.1   這是一個免費遊戲給予各位參賽者一個大顯身手的機會。 是不設獎品的。
     
3   投資組合
     
3.1   每名參賽者最多可持 10 隻在香港證券交易所主板上市之股票, 創業板及其他投資衍生工具並不包括在內。
     
3.2   由於每名參賽者最多只可持 10 隻股票, 參賽者可沽售某股以購入另一股。
     
3.3   比賽開始時, 每位參賽者持有 $500,000 港元本金作投資之用。 參賽者之排名將由其投資組合的價值決定(參考規則 4.13)。 投資組合之數據可在網上參看。
     
3.4   在每個比賽回合結束後, 超過 $500,000 港元現金結餘將會累積至下一個比賽回合。 少於 $500,000 港元之戶口/賬戶會在下一個比賽回合開始時加至 $500,000 港元。
     
4   交易及評估
     
4.1   參賽者可於任何時候作出買賣指示。 於下午 4:00 前的買賣指示會在即日的交易日收市後執行; 而於下午 4:00 後的買賣指示則會在下一個交易日收市後執行。 請注意截止時間以本公司伺服器之系統時間作準, 不得爭議
     
4.2   每項交易均需電子代幣eTokens﹞。 在登記時, 每名參賽者將獲得 50 個免費的電子代幣電子代幣用完後, 交易會被暫時中止, 直至參賽者買入額外的電子代幣。 在每一比賽回合開始時, 少於 50 個電子代幣 的戶口會被自動免費加至 50 個電子代幣。 (參考規則 5.1)。
     
4.3  

每項沒有注明限價的買賣會以交易處理時的現價執行。 我們不能保證即時處理所有交易, 亦不能保證交易執行時的價位會是落單時的價位。 沽出時, 會用「最佳買方出價」作價; 而買入時, 會用「最佳賣方要價」作價。

     
4.4   至於有限價的買賣, 買入時,限價將會是最高可行使的買入價; 而沽出時, 限價將會是最低可行使的賣出價。
     
4.5   比賽回合最後一個交易日之前一個交易日的截止時間後, 恕不接受任何交易。 此為比賽回合之“最後截止時間”。 舉例說:如果五月三十一日是比賽回合的最後一個交易日, 五月三十日亦是一個交易日, 五月三十日的下午 4:00 便為最後截止時間
     
4.6   本比賽接受零星股票。 拋空沽售恕不接受。
     
4.7   如果買家的現金不足, 買家將就其手持現金, 購入最多的股票數量。 待參賽者沽售部份股票套現後, 購入股票結餘將再作交易。
     
4.8   比賽回合內, 參賽者可在最後截止時間前任意改變其交易或投資組合。
     
4.9   本公司會對股票拆股作適當的處理。 (本公司並沒有責任替參賽者監視股票拆股。 留意何時股票拆股為參賽者之責任, 參賽者並有責任通知斯杜網絡有限公司。 )
     
4.10   在此比賽中, 紅股及股息不會被考慮。 如果在比賽中, 任何股票被暫停交易, 其價值將視作零, 直至再作交易。 此比賽並不收取任何佣金或印花稅。 現金結餘不能賺取利息。
     
4.11   己除名或暫停買賣之股票並不含任何價值。
     
4.12   比賽回合完結時, 參賽者的投資組合將被估價, 然後所有股票將自動被沽售。 被暫停交易之股票價值為零。
     
4.13  

參賽者排名將由其投資組合之得/失 (G) 百分比決定, 並用以下之方法計算:

G = V/C

G 為投資組合之得/失數字, 用作決定優勝者之人選。
C比賽回合開始時之最初現金本金
V比賽回合終結時, 投資組合之價值, 並不包括現金結餘

     
4.14  

每位參賽者每一隻股票的總交易量 ﹝包括買入沽出﹞ 是受制於同一天內聯交所實際的股票成交量。 假如參賽者想買賣多於該成交量的股票, 超出的數目會有待執行直至更高的成交量出現。

例 1: 如股票代號 1234 於聯交所的實際成交量為 100,000 股, 那麼參賽者當天可買賣 的總數量為 100,000 股。 如果參賽者想買賣 120,000 股, 超出的 20,000 股將列入 「有待執行買賣」 直至有更多股票於聯交所成交。

例 2: 參賽者買入了 200,000 股 2345 而想在同日沽出所有的 2345, 但當時的實際成交量為 230,000 股, 結果這參賽者只能沽出 30,000 股, 因為他在同日早前已成交了 200,000 股。

     
4.15   如價位有出入, 會以系統所獲取及使用的價位為準。